Perplexus is an Amazing Game
Back in the day, when we wanted to unplug or our parents were out of batteries, we would reach for the simple things like a Rubik’s Cube or those little maze games with marbles. Once they were solved (or we gave up in frustration), there was little use for the toys and they were promptly put on a shelf in favor of the latest video game. What if you could offer your customers an alternative to video games, but with just as many player options? And kids six and up could be entertained for hours with minimal noise and no batteries necessary? You can, with Perplexus!
Perplexus is the world’s first 3D and 4D marble maze games where players maneuver a small marble around challenging barriers inside a large-sized transparent sphere. Unlike traditional flat-surface mazes that are composed of one path, Perplexus challenges players like no maze has before with numerous paths to choose from and dozens of barriers to overcome, offering hours of entertainment and fun.
Kids and adults can play together, or a player can simply race the clock. In addition to being an entertaining game, Perplexus is a great tool for cognitive development, encouraging children to exercise their problem-solving, motor and dexterity skills, as well as improving their hand-eye coordination.
The concept behind Perplexus was created by 3D design teacher Michael McGinnis in the late 1970s as a project for an art class. Michael envisioned turning his creation into a toy, but had no idea this vision would turn into a decades-long odyssey to get the game to market. After almost 20 years, Michael met the inventors at KID Group, one of the premier inventing houses in the toy industry. They collaborated on the design to make it more suitable for consumers. It was finally ready and the original product was marketed as Superplexus.
Through many twists and turns in the toy industry, Superplexus got tangled up in some changes and ended up being shelved just as it was getting started. But that didn’t stop Michael! In 2008, a group of enthusiasts contacted KID Group about licensing Superplexus. Perplexus, LLC acquired the rights to Superplexus and launched Perplexus in its current form. In addition to being an entertaining game born of continuous invention and evolution. It was selected as one of Parents magazine’s top toys of 2010.
Your customers won’t have to wade through instructions or worry about wires and hardware. All the player has to do is roll the ball to a starting point, then just like the old-school dime store mazes, you flip, twist and spin until you win! The original Plexus has 100 barriers and will entertain even the most experienced maze masters for hours.
But you don’t have to be a master. Starting from age 4, kids can enjoy the Perplexus in different ways. The Perplexus Rookie allows younger kids to practice their skills with 70 barriers, and the Perplexus Epic takes it to the next level with 125. Perplexus Epic has even been selected to receive The National Parenting Center’s 2012 Seal of Approval (something great to highlight where you display the game).
What’s the newest twist to Perplexus? The Perplexus Twist™ from PlaSmart Inc., the hotly anticipated new addition to the popular Perplexus marblemaze game family. Perplexus has a new fourth dimension –– that requires a player to twist and realign the tracks to escape traps, decoys, and cliffhangers.
For more amazement, visit www.perplexus.net